The game does however have a legibility that can be read at a glance, with information you need to know thrust to the center of the experience at all times. Descriptive text is rare, and presented in a dry tone that imparts information but does little to set up a sense of world. Text is the main method of relaying data here, and that is primarily done through the use of numbers. Graphically the game is a throwback to early text-titles, using the background of the page it played on to set a tone (and throw a title to the top of the page at all times) and relying on small icons to impart information on unit type, strength and defense, etc. Though the game (and it’s sequel ‘Warbook 2: Rise of the Infernals’) has long since vanished along with its publisher, for a short time this was the ‘next big thing’ and introduced many social gamers to the concept of MMORPGs and MUDs who would otherwise never have encountered them. Warbook was greeted as a breath of fresh air, promising a more meaty experience that took its users seriously and managed to pull over a billion players on its first day alone. Quizes created by users were the closest thing that the medium managed for the first year or so before very basic puzzle games started appearing. When Facebook launched it wasn’t considered a gaming platform. Visually the game was extremely simple, using icons and text.
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